Plus, the lower detail level in Skylines 1 made it so I wasn't scrutinizing everything so closely. I simply can't look at a loading dock leading directly to a drop-off into a yawning abyss and call it an overall improvement. Building on hills could deform the surrounding terrain significantly, but it looks so much better than what we got in Skylines 2 instead. The props on them were pointing in the right direction. But at least the lots themselves always seemed to be level. Just to make sure I was being fair, I reinstalled Skylines 1 and looked back over some of my bumpier builds, and there were some little issues with buildings clipping into the terrain. To convert the the current system, pretend the second number doesn't exist. *IGN now scores on a 10-point scale instead of 100. Don’t expect exciting scenarios or random events, but do expect to be impressed by the scale and many moving parts of this city-builder. Getting in and creating something is easy, though mastering it will require extensive research on community wikis to understand why growth is stunted even when you address your citizens’ apparent concerns. It’s a really impressive and often beautiful simulation, where an amazing number of virtual people go about their business across a huge swath of land. More than anything, Cities: Skylines is about the simple joy of building.
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